Developer: Blizzard Entertainment
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Genre: First-person shooter


So somehow someone expected me to review Overwatch. This someone probably expects words to somehow be able to describe the game. This someone clearly does not understand that once cannot simply “describe” insanity. One can enjoy insanity, one can hate insanity, but describe it with mere human words, no. But here we are, putting words to paper…. err umm screen?
So what exactly is Overwatch. Remember Blizzard, that company that basically made some real-time strategy games that defined a genre, then made a massively multiplayer online game that defined a genre? Well now they are making a first-person shooter, and, you guessed it, it will most definitely define the genre. Before the game even launched it had a cult following, and now that it has post-launch accessibility, the game is threatening to hit League of Legends-level market saturation. Blizzard’s media train did a number on this one to get the game out and buzz going but then Blizzard did something other companies may want to try, make and incredibly well built game.How well built? Twenty-one characters, with four class roles, on 12 maps with four game modes, and the game feels pretty balanced.
Perfect, absolutely not, we have yet to see what super high level play will bring to the meta, but so far the game is fun and seems fair. On top of the variety given in playable content, Blizzard went into the lab and brewed up some pure grade freemium crack in the form of loot for all of its fans to say is pointless and irrelevant, and then sell their first born to get and ultimately sit crying in a pit of despair as they realize what their life has come to. Can a game win an award for best mind enslaving addictive freemium content delivery? You gain experience and level at snail’s pace, and receive random loot for it, with 70% of it being garbage and 30% being absolute gold. This drives you bonkers enough to want to spend the money, and you will.Outside of content though lets chat about how well designed the game is.
Twenty-one characters is a lot of playable heroes. Especially when you consider they all are pretty unique in abilities. Yes, there are four basic roles, offense, defense, support, defense, but how each character approaches these roles feel genuinely unique. we highly encourage that you spend some time randomly choosing one (that fits your team’s needs or they will hate you) so you can learn the basics of each one. That is not to say that these characters can just be picked up. There is a depth of play to each character that is quite rewarding when a player masters the skills of one. Blizzard takes a, let’s keep it simple, style tutorial to introduce you into the game, and the ease of control makes we so you never find yourself to low on the relatively flat learning curve, but the depth of each character’s play will see you have a steeper skill curve.The game’s cartoony style is quite distinct and we will note that no matter the amount of action of the screen there is a clear picture of what’s going on.
Character design is quite varied too with characters of all genders, shapes, sizes, and colorful dialogue, the game makes a case for being quite unforgettable. There is so much fan art and lore swirling around this game (kudos Blizzard for creating a medium that so easily creates user generated content) that all blizzard need to do is scroll deviant art, or read a forum to get endless ideas for new character looks or backstory.The few drawbacks to the game are just that, the lack of background stories for characters, no real single player experience (clearly was not intended), and lack of gameplay modes. we doubt any of these will even stand a chance at blocking this game from being the iconic genre defining title that Blizzard intends it to be. Yes, we have a feeling we will be talking about Overwatch for a very, very long time.